Block’Hood

An interesting link via the A/N Blog on a game development from the Plethora Project called Block’Hood.  Taking a cue from SimCity, this game explores simulation at a bit finer grain.  From their site:

“Block’hood is a neighborhood-building simulator that celebrates the diversity and experimentation of cities. You will have full access to 90+ building blocks to combine and create unique neighborhoods, and discover the hidden inhabitants of each combination. The game will embark in a story of ecology, understanding how resources are needed to unlock new configurations and allow prosperous neighborhoods. You will need to avoid the decay of your city block by making sure each unit doesn’t run out of resources.”

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As seen from the images, a modular system of building and site elements can be arrayed in a variety of configurations.  Rather than just compositional, the inputs and outputs of each must be in alignment to create good relationships, as well as avoid negative interactions.

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The complexity offers a glimpse into the delicate balance of urban ecology and systems in terms of optimization of resources… making it part ecology, part building systems science.  As noted on the site: “Each Block you create has Inputs and Outputs. For Example, a tree might need water to create oxygen, and a shop might need consumers to create money. By understanding how each block is dependent on other blocks, you can create a productive network. Make sure to optimize your production and generate abundant resources. The game has 20+ resources that are specific to every block, so the amount of relations are enormous!”
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Once in motion, the interplay between blocks starts to create synergies or begin to decay, so fine-tuning iterations and removing blocks before they create a chain reaction that influences the rest of the City.  The scalability of the system lends itself to small experimentation and different game play modes allow for free play (Sandbox) or more structured challenges and puzzles.

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While any game or simulation is a necessary abstraction of the true complexity of interactions, I’m struck by the simplicity of design with a lot of hidden web of interactions, plus the aesthetics of the game are engaging.  I am looking forward to giving it a go and seeing how it works in action. Early access is available on Steam, and you can find out more info via this video:

Block’Hood Early Access Trailer from jomasan on Vimeo.

images via Block’Hood and A/N Blog

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