Quick snapshot of an interesting immersive technology project Tree from MIT Media Lab, which blends technology and nature to provide a unique experience:
“Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience the tree’s growth from a seedling into its fullest form and witness its fate firsthand. … With precisely controlled physical elements including vibration, heat, fan, and body haptics, the team created a fully immersive virtual reality storytelling tool, where the audience no longer watches but is transformed into a new identity, a giant tree in the Peruvian rainforest. “
The technology blurs the line between visualization and VR, with an interesting concept of haptic response driven through a variety of technologies. As mentioned on the site, “The body experience is crucial for establishing a body ownership illusion instead of restricting the experience to the visual world. We aim to have the audience not just see, but feel and believe “being” a tree.”
It’s fascinating to see the various components that create this experience. A breakdown below (I added links so you can link to some of the technology): “Our hyper-realistic whole body haptic experience used Subpac, a pair of customized vibration oversleeves with six local points and a vibrating floor powered by four based transducers. Technicolor’s Scott Gershin designed multi-track bass audio for each part of the body, so that the audience could feel the disturbance of a forest fire as well as a bird landing on a branch. There are also additional physical elements, including an air mover for a breath of wind and heaters as the final fire threat. The whole tactile experience is controlled by Max/MSP and Arduino, while communicating with the Unreal Engine through OSC. The physical experience was precisely synced with the visual experience inside the Oculus. We went through various iterations to match the virtual visual details with the intensity, texture, and timing of physical experience.”
The specialized technology means that it isn’t broadly available, but requires a specialized environment, so you need to be in place to get the full expeirence. The initial launch was done “In collaboration with The Rainforest Alliance, during the Sundance Film Festival, we gave each audience member a seed inside an envelop with a number on it. They can use their emails and that number to log in to the “participants” section of the Tree website to stay updated on the project. The team utilizes virtual, mixed, and actual reality to tap into positive social change and explore the human experience.”
For a less immersive taste, check out this video for some visuals of the project and process – Tree from Fluid Interfaces on Vimeo.
Regular readers of the blog know of my long-time passions of both Vegitecture and Hidden Hydrology, which both dovetail nicely into the larger themes of Landscape+Urbanism. While the L+U blog has been relatively intermittent, I’ve been hard at work developing a new website and blog for the Hidden Hydrology project. The goal is to culminate the work in some form of publication, but regardless, it seemed time to focus on that element in it’s own. I’m also giving a talk at the Washington ASLA conference in Spokane later this month (April 21), so excited to share more to a broader audience. Simply put, the project is summarized as:
“Exploring lost rivers, buried creeks & disappeared streams. Connecting historic ecology + the modern metropolis.”
A bit longer summary gives some context for the endeavor: “At the basic level, hidden hydrology is the buried, piped and disappeared waterways that flow under our urban areas. Development has driven underground these surface streams that used to weave through our cities – and with them we’ve lost the connection to natural systems, and robust ecological habitat that urban waterways can provide. Beyond just focusing on pure daylighting and restoration, the exploration, mapping, and study of hidden hydrology offers new ways to conceptualize a range of interventions that reconnect us to our history and offer glimpses of solutions for the future. It’s a broader concept of ‘restoration’ that looks through lenses of art, landscape architecture, urban ecology, and planning to define ways to celebrate, connect and regenerate our places.”
The second section are links to many of the resources available, including precedents, projects, and resources from around the globe. While linking to the other pages, I’m also providing links to some of the posts, including a diverse mix from Rome to London, San Francisco to Lexington, Kentucky. The range of projects isn’t limited to projects, but encompasses art, mapping, poetry, literature, dance, stream daylighting, films, community engagement, and history.
A couple of highlights, including the project “Ghost Arroyos” in San Francisco:
The third is an ongoing exploration of themes in a more expanded format, the site is built aroud a blog that has delved into some of the resources, and projects, but also allows for some rumination and coverage of original project work. Of the 25 or so posts to date, many have covered cities and projects, expanding to case studies and deeper investigations. These include projects inspired by hidden hydrology (such as Town Branch Commons in Lexington, top below), as well as historical maps and photos referenced in a literary context (Iain Sinclair’s ‘Swimming to Heaven’), and more in depth historical ecological studies (San Francisco Estuary Institute) to show a few.
The diversity is what surprised me, to different tendrils which weave beyond just mapping but into a multitude of subjects. An early post on the site, is illustrative of this concept, and is still one of my favorites, focused on the novel by Ben H. Winters, Underground Airlines and it’s use of the hidden hydrology of Indianapolis to tell a futuristic narrative of modern day slavery.
An excerpt from the novel explains this in a bit more detail.
“I cleared the trailer park and passed a jumble of picnic benches and playground equipment and stepped carefully down the slope of the ravine and swung the heavy beam of my flashlight along the creek. Now it was clear, with the water swollen by the rains, the direction the brown water was still flowing. The black mouth in the base of the shallow hill was an entrance, not an exit. This low little trickle of mud water was a kind of rivulet, a poor cousin of a creek, and this spot behind the motor court is where some long-ago engineer had diverted it. The creek was called Pogue’s Run. I’d found it on the map. I’d looked up the story. This small waterway was discovered at the turn of the century – the eighteenth turning into the nineteenth — discovered and named and recorded, penciled in on early maps, when the city was not yet a city — when it was a gathering of huts, a stopping place on the way to other places. The small river was inconvenient for the city fathers and the grid they’d drawn. So they did just as Mama Walker said: they ran it underground.”
The fourth, which is more of a long-term is projects, is still in nascent stage, but offers the potential to showcase original work around Hidden Hydrology, specifically in Portland and Seattle, but encompassing some other miscellany as well. Currently it highlights some early presentations, as well as base-mapping of the Cadastral Survey for each city, the springboard for further analysis.
The Mississippi maps inspired me to use some of the documentations to animate the changing course of the river within the valley over the last 4000 years. These more
There’s a ton of great information out there, yet it’s an area of study that seems relatively untapped and full of potential. If you’d like to contribute, know of some great case studies, and have the bug for historical maps, and how these can inform ecological design today, give a shout. In the interim, check out the site and follow @hiddenhydrology on Twitter.
And stay tuned for some more explorations here at L+U related to urban ecology and habitat, and more posts on some recent vegitecture, as I am working on some related projects and doing some more focused research in these realms.
These are some amazing illustrations from Artist Matthew Rangel, that remind me both of old school map/diagrams from the 1800s, and the Taking Measures James Corner’s Map Landscapes. While much of the graphic conventions seem to hover around exploded axonometrics and collage photoshop, the ability of these sketchy images to depict landscapes in map and diagram offers inspiration for displaying complex systems.
“His digital and analogical prints communicate his thoughtful explorations of mountainous territories made through cross-country hikes, interviews and pictures. Rangel’s works reveal how human beings shape and experience landscape, showing the contrast between the segmentation of a territory in different properties and its natural features.
The practice also reflects on different ages in the relationship between art and landscape, from romanticism to land art. Rangel’s production mixes traditional cartographic features, mostly sections and plans, with annotations, photographs and other drawings to produce narrative-rich and multilayered documents.”
“For landscape architects today, urbanism and water go hand in hand. Whether dealing with issues of sea level rise, groundwater retention, or just plain old water supply infrastructure, landscape architects are working with scientists, engineers, and policy makers on increasingly bigger projects that encompass more external factors and larger networks of physical, biological, environmental, and political networks. We examine some of these water landscapes and how they relate to each other in the broader context of how resources and climate-related changes are being managed.”
The grid locates these twelve projects in the field, with poles ranging on one axis from Decadence to Survival and on the other pole from Not Enough to Too Much. It’s a simple diagram that shows the complexity of water and the need for regional and adaptive solutions that address multiple problems but are also specific to place. This spans climate change, drinking water, development, and ecology — balancing all of the variety of needs for livability, economy and social equity of which water is intertwined. Check out the post for more detail, but a few highlights worthy of discussion.
The issue of climate refugees is going to continually be more and more common in the news. One such example is Shishmaref, Alaska who have “…asking whether it’s better to suffer the slings and arrows of outrageous fortune or take arms against a sea of troubles to combat a looming climate change–driven disaster.” While consultants have said they should stay, a recent vote went in favor or relocating the town, which is on an island in the Bering Straight, to the safer mainland, and they are looking for the $200 million necessary to do so.
Miami is an example of a much more populated city dealing with climate issue, such as flooding and access to clean drinking water, even when the city continue to grow rapidly. “Miami’s real estate value continues to rise despite the chronic flooding risks on its waterfront. Even as local governments pour millions into tackling high tides and storm surges, deeper economic and infrastructural issues loom as threats to growth and prosperity.”
Another interesting take on flooding, Chicago is looking at underground sand deposits that were built over, and still exist, to provide a unique resilience strategy. “The challenge is immense—for Chicago, one inch of rainfall equals four billion gallons. Until recently Chicago’s answer to the problem has been an infrastructure project no less than epic—read costly—in scale. But one landscape architect is leading an effort to change how the city can unlock its hidden potential for storm water management”
And what review of water would be complete without some discussion of the contentious LA River, (banner image above) which is being tackled by multiple teams and has created some rifts in the design community, particularly that of putting Frank Gehry in charge of the latest public sceme. One postive from the Gehry team (in addition to including a good mix of other disciplinares) that I’m curious about is the “L.A. River VR Experience, an initiative by media producers Camilla Andersson and Anders Hjemdahl at Pacific Virtual Reality and FoLAR… The project is currently in the final stages of production and features a VR tour along the entire LA River. “
Lots more, so check out all of these brief articles and the matrix of abundance and scarcity and decadence and survival is a unique frame to look at water solutions. Finally, for more in-depth look at one of these projects, check out my post over at Hidden Hydrology to find out more on the Town Branch Commons project by SCAPE and the ‘daylighting’ of an urban waterway in Lexington, Kentucky.
“Lost Man Creek is a miniature forest. But rather than growing naturally and of its own accord, this undulating landscape populated by some 4,000 Dawn Redwoods is a recreation. Artist Spencer Finch partnered with the Save the Redwoods League to identify a 790-acre section of the protected Redwood National Park in California. Significantly scaling down the topography and tree canopy heights, he reimagined this corner of the California forest for MetroTech at a 1:100 scale. While the original trees range from 98 to 380 feet – taller than the buildings that surround the plaza – the trees in the installation are just one to four feet in height.”
images from Public Art Fund, photos by Timothy Schenck
We’ve heard of many plants that have phytoremediative qualities, that is, the properties that can absorb and neutralize toxic substances in soils. For all the versatility of hemp, I hadn’t thought of it as possessing that ability until I read recent post on Roads and Kingdoms entitled Hemp and Change. The crux of the story is one of pollution and the potential for Hemp as one of those plants that can aid in cleaning up our dirty messes.
The Italian town Taranto in Puglia, which like many areas had a rich agricultural and gastronomic history, specifically cheeses and other dairy products. A large steel plant was constructed nearby in the 1960s, which was led to degradation of air and soil that led to conditions where animals were no longer fit for consumption. There are also indications that the residents have and continue to suffer from ill effects of the plant.
The issue is that the plant serves as the major source of jobs, so it’s a double-edged sword where residents are both in need of the economic benefit but suffer from the ill effects. The plant owners were later charged with a number of crimes for the health and environmental issues, but beyond the legal culpability, there still remains the need for a viable clean-up of the sites, which is often too expensive and long term.
Thus phytoremediation provides a viable strategy for clean up of the toxic sites, with the potential to restore Taranto back to it’s agricultural glory. A group called CanaPuglia and their founder Claudio Natile, who describes hemp and its use as a continuation of an Italian tradition.
“Hemp was a major Italian agricultural crop for hundreds of years. In the 1950s, the country was the second-largest hemp producer in the world after the Soviet Union. Italian hemp seeds provided some of the most resistant fibers, which were turned into clothing. However, with industrialization and the advent of synthetic fibers such as nylon, hemp started to disappear.”
They’ve planted 300 hectares of low THC hemp, which is also harvested to make a range of products, further providing economic vitality and helping to pay for the cleanup. In this case, the toxicity doesn’t persist in the fibers, so it can be used, however there could be toxicity in the seeds so the hemp is not sold for food consumption. The article doesn’t get too far into how hemp is working for pollution reduction, but offered a few links to explore.
According to the Huffington Post, in addition to hemp being a low-input and easy to grow plant, it “…was used at Chernobyl to harmlessly extract toxins and pollutants from the soil and groundwater. Hemp actually absorbs CO2 while it grows through natural photosynthesis, making it carbon-negative from the get-go.”
The use a variety of plants for phytoremediation of toxic sites, including Brassicas, corn, tobacco, sunflowers and trees, to name a few, all are viable methods to uptake and capture pollutants. The site explains that “ Phytoremediation is a process that takes advantage of the fact that green plants can extract and concentrate certain elements within their ecosystem. For example, some plants can grow in metal-laden soils, extract certain metals through their root systems, and accumulate them in their tissues without being damaged. In this way, pollutants are either removed from the soil and groundwater or rendered harmless. “
The use of hemp is explained in a bit more detail “In 1998, Phytotech, along with Consolidated Growers and Processors (CGP) and the Ukraine’s Institute of Bast Crops, planted industrial hemp, Cannabis sp., for the purpose of removing contaminants near the Chernobyl site.” The uptake of pollutants at Chernobyl included cesium and strontium, which was bio-accumlated in root structures at high concentrations. While some toxins are broken down in soil and plants, high-grade elements like radioactive waste are pulled from soils into plants, so there is obviously the issue of proper and safe removal of this biomass after this process has taken place.
One interesting link on the larger concept is from the United Nations Enviornment Programme, a site called “Phytoremediation: An Environmentally Sound Technology for Pollution Prevention, Control and Remediation. ” which does offer a primer on the topic. Contrasting it with traditional remediation, the site explains: “Remediation of contaminated sites using conventional practices, such as ‘pump-and-treat’ and ‘dig-and-dump’ techniques, is often expensive, has limited potential, and is usually only applicable to small areas. Additionally, these conventional approaches to remediation often make the soil infertile and unsuitable for agriculture and other uses by destroying the microenvironment. Hence there is the need to develop and apply alternative, environmentally sound technologies (ESTs), taking into account the probable end use of the site once it has been remediated.”
The process happens in multiple ways, but essentially has two methods – the first is breaking down and degrading organic pollutants; the second is to trap metals or non-organics so they cannot move to other animals or areas. The roots are the main source of phytoremediation, being in contact with pollutants directly through the extensive below-grade surface area. When areas of contamination are deeper, trees are often used where their more extensive rooting systems can go further down than herbacous plants and shrubs. There are also cases where water can be pumped from below grade and then treated on the surface using plants.
As the above graphic shows, there are many methods at work with the phytoremediation process, many of which are working on the ‘soil-root’ interface. There are a number of compounds released by the plants, “root exudates” that activate microorganisms that can extract, stablilize, degrade and stimulate toxics. This changes the bioavaiability of the toxins through, as the UNEP site states “changes in soil characteristcs, release of organic substances, changes in chemical composition, and /or increase in plant-assisted microbial activity.”
There are over 30,000 sites in the US that require hazardous waste treatment, and many more worldwide. While many plants that are viable for phytoremediation are available, many of these cannot be used for consumption because of issues with possible contamination. Hemp is perhaps one to consider as the fiber used can still be processed into useful, saleable products, that could potentially fund the cleanup as well. As marijuana legality relaxes somewhat, it may be more possible to use this plant to make our world a cleaner place.
Really like this experimental project (spotted on a post on Architects Newspaper) by Interactive Architecture Lab. Called Hortum machina, B it’s a “rolling ecological exoskeleton” in the shape of a geodesic dome, the “half garden, half machine” hybrid is able to move through the environment using plant electro-physiology to drive the machine. The idea of plant intelligence is worthy of a much more expansive post, but the execution here is quite brilliant.
“Electro-physiological sensing of the state of individual plants collectively and democratically controls decision-making of the orientation of the structure and its mobility. In the near future context of driverless cars, autonomous flying vehicles, and seemingly endless other forms of intelligent robotics co-habiting our built environment. Hortum machina B is a speculative urban cyber-gardener.”
You get a feel for the scale of it here, which is part of the beauty. The idea that these are larger than life, which gives them added presence.
There’s some more detailed ‘making of’ description, which delves into the prototyping, and further exploring the engineering and programming.
The controls are programmed using Arduino, a scalable and programmable platform for hardware and software to make interactive objects. Click on the screen capture below, and you can see the communication of ‘getting messages’ from the plant things like temperature, vibrations, humidity, lighting – and then being able to use that ‘intelligence’ for driving actions.
I thought Bélanger’s essay ‘Synthetic Surfaces’ in the Landscape Urbanism Reader, was interesting, and was interested to see the work as well from he and others around this topic. For starters, some context, via the blurb snipped below on Amazon:
“”If landscape is more than milieu or environment, and encompasses a deterritorialized world, then it is the contested territory, hidden actor, and secret agent of the twentieth century. Stemming from the early work of some of the most influential landscape urbanists–Frank Lloyd Wright, Ludwig Hilberseimer, Benton MacKaye, Patrick Geddes–this mini manifesto explores underdeveloped patterns and unfinished processes of urbanization at the precise moment when environmentalism began to fail and ecology emerged between the 1970s and 80s. Informed by systems thinking from the modern atomic age, this slim silver pamphlet takes inspiration from Howard T. Odum’s big green book A Tropical Rain Forest and brings alive the voices of a group of influential thinkers to exhume a body of ideas buried in the fallout of the explosion of digitalism, urbanism and deconstructivism during the early 1990s. Catalyzed by Chernobyl’s nuclear reactor meltdown, a counter-modernity and neo-urbanism emerged from the fall of the Berlin wall and the end of South African Apartheid. What happened during this concentrated era and area of change–across design, from architecture to planning–is nothing short of revolutionary.”
The opening essays start provide some more context, and the crux is really what is said about the timing of the emergence of ecology in the 70s and 80s and how this is now fully integrated, after almost 50 years, into practice. I do want to find a copy of Odum’s ‘A Tropical Rain Forest‘ after reading the introductory info – perhaps the biggest gem this small volume offers.
Readers should be warned, this is not a trifle, but a dense exploration with a number of unexplained references and jargon – the kind of stuff that makes people roll their eyes and dismiss academic posturing as oh so much BS. Frankly the intro is probably one of the most annoying passages I’ve read in a while and the first sections were equally obtuse. It evens out a bit as you continue, but coupled with way too small text and only black and white imagery, it’s a bit of a slog. As in not enjoyable to read or engage in.
So if you’re still with me – check out the diagrams, and maybe read a section or two. When you get into them, are quite beautiful and the text has value – exploring some of the themes of landscape and infrastructure from Keller Easterling and Sanford Kwinter. Go to well lit room, with a magnifying glass and a lot of coffee and have fun.
I was initially put off by the reliance on only black and white imagery, as it seems anachronistic, more of a trope than a reason for its use in this particularly context. But they work and the idea of communication that transcends color – in these densely packed montages attempt to communicate a ton of info – sometimes it works, sometimes it doesn’t. Probably the best part of this volume – sometimes it’s amazing and you find yourself staring at a page for way too long. If they were 2x as big it’d be even better.
So as far as the takeaway for he at this point, I’m really intrigued by the graphics, and some of the experimentation. While i was initially put off by the black at white imagery, as i mentioned, but after looking at it multiple times, and viewing digital images, it does have a quality that perhaps obscured by our typical splashes of color.
Even as a pamphlet – the writings, well, I feel would have benefited greatly from a tougher editor that reined in some of the language and obscure references. I’ve read enough academic and dense writings that i can muddle through the most difficult, so I definitely don’t need my hand held. But there were so many opportunities to add one small explanation of a concept, rather than just leave the reader hanging, or googling, to understand some obscure reference or word choice. Belanger’s other writings didn’t seem so hard to parse. This was exhausting.
If you read it let me know what you thing. Got some ideas or thoughts. Let me know.
An interesting link via the A/N Blog on a game development from the Plethora Project called Block’Hood. Taking a cue from SimCity, this game explores simulation at a bit finer grain. From their site:
“Block’hood is a neighborhood-building simulator that celebrates the diversity and experimentation of cities. You will have full access to 90+ building blocks to combine and create unique neighborhoods, and discover the hidden inhabitants of each combination. The game will embark in a story of ecology, understanding how resources are needed to unlock new configurations and allow prosperous neighborhoods. You will need to avoid the decay of your city block by making sure each unit doesn’t run out of resources.”
As seen from the images, a modular system of building and site elements can be arrayed in a variety of configurations. Rather than just compositional, the inputs and outputs of each must be in alignment to create good relationships, as well as avoid negative interactions.
The complexity offers a glimpse into the delicate balance of urban ecology and systems in terms of optimization of resources… making it part ecology, part building systems science. As noted on the site: “Each Block you create has Inputs and Outputs. For Example, a tree might need water to create oxygen, and a shop might need consumers to create money. By understanding how each block is dependent on other blocks, you can create a productive network. Make sure to optimize your production and generate abundant resources. The game has 20+ resources that are specific to every block, so the amount of relations are enormous!”
Once in motion, the interplay between blocks starts to create synergies or begin to decay, so fine-tuning iterations and removing blocks before they create a chain reaction that influences the rest of the City. The scalability of the system lends itself to small experimentation and different game play modes allow for free play (Sandbox) or more structured challenges and puzzles.
While any game or simulation is a necessary abstraction of the true complexity of interactions, I’m struck by the simplicity of design with a lot of hidden web of interactions, plus the aesthetics of the game are engaging. I am looking forward to giving it a go and seeing how it works in action. Early access is available on Steam, and you can find out more info via this video:
A recent post from CityLab delves into an on-going. Entitled ‘Are ‘Treescrapers the Future of Dense Urban Living?’, explores the concept beyond the fantastical and thinks about this type of work in terms of reality and the more pragamatic elements. Weird Dune references about Passive House designers (?) aside, having some critical evaluation the points that were brought up by the architect in the story are valid.
I do think that the focus of the comments maybe relied a bit too much on the particular type of work (i.e. hyper efficient building envelope). If you see everything through the lens of Passive House, and energy envelopes and embodied energy for structural upgrades, you may miss the trees and the forest.
Admittedly, I am both a supporter and critic of the idea, which I’ve been referring to as Vegitecture (not Treescraping, for hopefully obvious reasons) for some time now. Beyond being an aesthetic choice which has strong biophilic connections, there’s ecological and even, yes, energy considerations with integrating vegetation into buildings. It’s definitely a key strategy for a less building centric idea of passive heating and cooling, which has to me has always included vegetation surrounding structures as part of the equation – using evergreen vegetation to block colder winter winds and shade for cooling and deciduous to provide summer shading and opening up during winter for additional heating/sun after leaf drop. That diagram I think i first say in first year intro to landscape architecture.
Of course everything comes at a cost, so an accounting of cost to benefit is necessary, but that cost also much include other items in the ledger, like health benefits of access to nature, additional passive cooling and heating benefits that could be integrated with exterior and interior system integration. The opportunity is to make these projects work and think of new ways to better integrate them into the buildings in artful and functional ways.
I’ve discussed typologies before, and it’s interesting to see the evolution of the types, from building integrated living walls above, to terrace planters, roofs decks, more traditional green roofs, and much more. The possibilities in photoshop, alas, are endless. But in reality, there are some additional considerations, all of which should be taken into account. Some more images of green on buildings – nothing new here on this blog. More at the original post on CityLab as well
And these definitely trend towards the fantastic, which is part of the reconciliation between what can actually work and what looks cool in a rendering. So, yes, that involves messy practicalities the additional structural loading, and how to incorporate thermal breaks, and many others like how to maintain vegetation, how to irrigation, issues of wind uplift, leaf litter, structural capacity, and many more. Great discussions, and necessary ones, as we grow and evolve the concept.