Category: new media

  • Got Moss?

    A cool vegitectural proposal from Sam Biroscak in collaboration with Gina Dyches, Stephanie Borchers, Annick Lang, and Anneli Rice is “Mossgrove is a proposal for an architectural pavilion to be built in Times Square during NYCxDESIGN from May 12-20, 2018. It highlights the possibilities of two under-appreciated urban elements: scaffolding and moss. Individually, scaffolding and moss…

  • Walden, the game

    I’m a bit tardy in posting about the 200th Anniversary of Thoreau’s birthday, which generated some great reading about the man, his adventures, the pond, and his legacy.   I’m one of the camp that was highly influenced by early and often readings of Thoreau, and accept both the critical view of his life, while also…

  • Be Like a Tree

    Quick snapshot of an interesting immersive technology project Tree from MIT Media Lab,  which blends technology and nature to provide a unique experience: “Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience the tree’s growth from a seedling into its…

  • Map Landscapes by Matthew Rangel

    These are some amazing illustrations from Artist Matthew Rangel, that remind me both of old school map/diagrams from the 1800s, and the Taking Measures  James Corner’s Map Landscapes.  While much of the graphic conventions seem to hover around exploded axonometrics and collage photoshop, the ability of these sketchy images to depict landscapes in map and…

  • Goal: 10 Years / 1000 posts

    I don’t blog as much as I used to.  Long time readers will notice that I had a time where i would write almost daily, which at the time was pretty fun, and in the first 3-4 years, had a consistent readership of 10s of thousands of viewers per month.  The black and white and…

  • Hortum machina B

    Really like this experimental project (spotted on a post on Architects Newspaper) by Interactive Architecture Lab.  Called Hortum machina, B it’s a “rolling ecological exoskeleton” in the shape of a geodesic dome, the “half garden, half machine” hybrid is able to move through the environment using plant electro-physiology to drive the machine.  The idea of…

  • Block’Hood

    An interesting link via the A/N Blog on a game development from the Plethora Project called Block’Hood.  Taking a cue from SimCity, this game explores simulation at a bit finer grain.  From their site: “Block’hood is a neighborhood-building simulator that celebrates the diversity and experimentation of cities. You will have full access to 90+ building…

  • Sensing Water

    A cool use of art to activate some overpasses in San Jose, California by Seattle based artist Dan Corson.  The first is called ‘Sensing WATER‘ which projects lighting on the underpass based on weather conditions.  From the site: Sensing WATER is a weather-responding and interactive artwork utilizing light and paint to define a major downtown…

  • Game/Landscape

    I’ve mentioned a few times on Twitter, I have had an on-going interest in game design as a medium, but also in relation to the potential synergistic overlaps between the technology/techniques with landscape architecture and urbanism practice.  The most obvious connection has to do with visual representation, as the ability to create engaging site and building…

  • LA+ Journal

    A fine addition to the ranks of landscape architecture journals that recently emerged is LA+, The Interdisciplinary Journal of Landscape Architecture, from the Penn.   From the website, the journal is billed as the “…the first truly interdisciplinary journal of landscape architecture. Within its pages you will hear not only from designers, but also from historians,…