Category: Visualization
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Landscape Observatory: The Work of Terence Harkness
I was really excited to learn about the publication of this book Landscape Observatory: The Work of Terence Harkness (2017, Applied Research & Design). Having earned my undergraduate degree in Landscape Architecture at North Dakota State University, our design milieu often focused on the sprawling plains, with design exercises that took us into the realms…
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Seeing Nature
A recent exhibit at the Seattle Art Museum compiles a range of works from the Paul G. Allen Family Collection. From the program on the site: “Seeing Nature features 39 historically significant European and American landscape paintings from the past 400 years. These diverse works offer a unique opportunity for visitors to see the natural…
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Be Like a Tree
Quick snapshot of an interesting immersive technology project Tree from MIT Media Lab, which blends technology and nature to provide a unique experience: “Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience the tree’s growth from a seedling into its…
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Map Landscapes by Matthew Rangel
These are some amazing illustrations from Artist Matthew Rangel, that remind me both of old school map/diagrams from the 1800s, and the Taking Measures James Corner’s Map Landscapes. While much of the graphic conventions seem to hover around exploded axonometrics and collage photoshop, the ability of these sketchy images to depict landscapes in map and…
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Google Timelapse
The announcement Google Earth Timelapse has created a bit of a stir, with a number of videos exploring landscape change of natural and urban systems. From their site: “Timelapse is a global, zoomable video that lets you see how the Earth has changed over the past 32 years. It is made from 33 cloud-free annual…
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Block’Hood
An interesting link via the A/N Blog on a game development from the Plethora Project called Block’Hood. Taking a cue from SimCity, this game explores simulation at a bit finer grain. From their site: “Block’hood is a neighborhood-building simulator that celebrates the diversity and experimentation of cities. You will have full access to 90+ building…
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Treescrapers
A recent post from CityLab delves into an on-going. Entitled ‘Are ‘Treescrapers the Future of Dense Urban Living?’, explores the concept beyond the fantastical and thinks about this type of work in terms of reality and the more pragamatic elements. Weird Dune references about Passive House designers (?) aside, having some critical evaluation the points…
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Game/Landscape
I’ve mentioned a few times on Twitter, I have had an on-going interest in game design as a medium, but also in relation to the potential synergistic overlaps between the technology/techniques with landscape architecture and urbanism practice. The most obvious connection has to do with visual representation, as the ability to create engaging site and building…
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Vegetal Cities
Continuing the theme, I spotted this post on Treehugger, showcasing the amazing work of Luc Schuiten, a Belgian architect who offers “…a visionary approach to rethinking cities, in a biomimetic fashion. In his lush and fantastical renderings of what he calls “vegetal cities,” urban centers are transformed into living, responsive architectures that merge nature with…